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	<title>ArKaos Blog &#187; wwdc</title>
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		<title>New sync experiments at WWDC</title>
		<link>http://www.arkaos.net/blog/2009/06/engineering/sync-experiment-wwdc/</link>
		<comments>http://www.arkaos.net/blog/2009/06/engineering/sync-experiment-wwdc/#comments</comments>
		<pubDate>Fri, 12 Jun 2009 08:56:09 +0000</pubDate>
		<dc:creator>polanri</dc:creator>
				<category><![CDATA[Engineering]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[network]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[synchronization]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[visuals]]></category>
		<category><![CDATA[wwdc]]></category>

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		<description><![CDATA[Fraktus used the opportunity of having the compatibility lab at WWDC to put his synced visual network player at test with Snow Leopard and 6 computers..]]></description>
			<content:encoded><![CDATA[<p>Fraktus used the opportunity of having the compatibility lab at WWDC to put his <a title="Related post" href="http://www.arkaos.net/blog/2009/05/engineering/visuals-synced-network-players/">synced visual network player</a> at test with Snow Leopard and 6 computers (1 server, 5 clients). The clients are some low end Macs, Mac Mini, iMacs and a MacBook Pro.</p>
<p>Here is the result:</p>
<p style="text-align: center;"><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/Au86RWFbJaA&#038;hl=en&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Au86RWFbJaA&#038;hl=en&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object><br />
<span id="more-19"></span>Ok there is a black frame when switching queues but hey, it’s a prototype :)</p>
<p>It&#8217;s fully multithreaded so development is moving forward carefully. There are threads for the network synchronization, video decompression, OpenGL rendering and status update to the server</p>
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