New video codec based on texture compression
Jul/091
When it comes to media playback, at ArKaos we always fight to get the best out of current computer configuration.
When you are in the show industry and try to find out the best way to compress your content it’s still a little bit of black magic. While some codec are able to compress video very well they are heavy to handle for the machines, even more, the codec that does the best job at compressing while keeping a good quality such as H264 are very bad when you need to scratch your media.
The best codec for users that need to interact a lot with the content should allow to play forward and backward easily and should allow to jump into the content quickly.
Recently, I’ve heard about experiments with a file format designed by graphic card manufacturers and based on texture compression DXT1 DXT3 or DXT5 and I was wondering how hard it would be to add support for such a format to QuickTime through a new codec. Being programing for the QuickTime API since it’s version 1.0 beta I was considering the challenge fun and interesting.



