GrandVJ 1.2b1 supports Flash AS3, Quartz Composer, APC40 and more

17
Oct/09
15

Author: FraKtus

About: CEO and Chief Software Architect at ArKaos
Web: http://blog.fraktus.com

We just released a new beta version of GrandVJ, you can download it from our forums:

http://www.arkaos.net/forum/viewtopic.php?f=26&t=6828

This version has many new cool things which are detailed in the forum post, here is a recap:

  • New ultra smooth engine
  • Support for Akai APC40 & Generic midi feedback
    (also for Behringer BCR2000/BCF2000, Livid OHM, ..)
  • Quartz composer player (Mac OS X)
  • Support for Flash Actionscript 3
  • Cell layer assignment
  • Mixer state saving
  • Added master blackout button
  • New enhanced soft-edging algorithm
  • Added vertical/horizontal position presets for TripleHead2Go
  • Several Bug fixes.
  • New fullscreen option (PC)

We plan to ship the final version at the end of this month so we encourage you to check if this new version is working fine and to report any problems or suggestions by creating a topic in the GrandVJ forum.

Happy testing, we hope you will have as much fun using this version as we had to code it!

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New video codec based on texture compression

8
Jul/09
1

Author: FraKtus

About: CEO and Chief Software Architect at ArKaos
Web: http://blog.fraktus.com

When it comes to media playback, at ArKaos we always fight to get the best out of current computer configuration.

When you are in the show industry and try to find out the best way to compress your content it’s still a little bit of black magic. While some codec are able to compress video very well they are heavy to handle for the machines, even more, the codec that does the best job at compressing while keeping a good quality such as H264 are very bad when you need to scratch your media.

The best codec for users that need to interact a lot with the content should allow to play forward and backward easily and should allow to jump into the content quickly.

Recently, I’ve heard about experiments with a file format designed by graphic card manufacturers and based on texture compression DXT1 DXT3 or DXT5 and I was wondering how hard it would be to add support for such a format to QuickTime through a new codec. Being programing for the QuickTime API since it’s version 1.0 beta I was considering the challenge fun and interesting.

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New sync experiments at WWDC

12
Jun/09
1

Author: polanri

About: Communication & Support Manager at ArKaos
Web: http://www.paul-henri.com/

Fraktus used the opportunity of having the compatibility lab at WWDC to put his synced visual network player at test with Snow Leopard and 6 computers (1 server, 5 clients). The clients are some low end Macs, Mac Mini, iMacs and a MacBook Pro.

Here is the result:

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Visuals synced over a network of players

16
May/09
4

Author: polanri

About: Communication & Support Manager at ArKaos
Web: http://www.paul-henri.com/

Here’s the latest idea from Fraktus (our Code Guru); a way to distribute visual content over a network of players. Note that it’s just a prototype and will not necessarily become a software feature or product.

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